Omnidebuglink MCP server
{
"mcpServers": {
"omnidebuglink": {
"type": "http",
"url": "https://api.omnidebuglink.dev/mcp"
}
}
}{
"mcpServers": {
"omnidebuglink": {
"type": "http",
"url": "https://api.omnidebuglink.dev/mcp"
}
}
}{
"mcpServers": {
"omnidebuglink": {
"type": "http",
"url": "https://api.omnidebuglink.dev/mcp"
}
}
}{
"servers": {
"omnidebuglink": {
"type": "http",
"url": "https://api.omnidebuglink.dev/mcp"
}
}
}{
"mcpServers": {
"omnidebuglink": {
"type": "http",
"url": "https://api.omnidebuglink.dev/mcp"
}
}
}file .mcp.json (in your project root)file claude_desktop_config.jsonfile ~/.cursor/mcp.jsonfile .vscode/mcp.jsonfile ~/.codeium/windsurf/mcp_config.jsonversion 0.2.0
remote debug iOS/Android/Unity/Godot/Flutter/RN/Web on real-device.ui-tree/screenshots/taps,tests.
Before you enable it
An MCP server runs with whatever access you give it. Start with a development account rather than production, and check which tools the server exposes before you let an agent call them unattended.