Framebench MCP server
{
"mcpServers": {
"framebench": {
"type": "http",
"url": "https://framebench.app/mcp"
}
}
}{
"mcpServers": {
"framebench": {
"type": "http",
"url": "https://framebench.app/mcp"
}
}
}{
"mcpServers": {
"framebench": {
"type": "http",
"url": "https://framebench.app/mcp"
}
}
}{
"servers": {
"framebench": {
"type": "http",
"url": "https://framebench.app/mcp"
}
}
}{
"mcpServers": {
"framebench": {
"type": "http",
"url": "https://framebench.app/mcp"
}
}
}file .mcp.json (in your project root)file claude_desktop_config.jsonfile ~/.cursor/mcp.jsonfile .vscode/mcp.jsonfile ~/.codeium/windsurf/mcp_config.jsonversion 1.0.1
Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.
Before you enable it
An MCP server runs with whatever access you give it. Start with a development account rather than production, and check which tools the server exposes before you let an agent call them unattended.
This server has not seen a commit in 57 d. It may still work, but nobody is currently fixing it — check the alternatives before you build on it.