Edgegap MCP server
{
"mcpServers": {
"edgegap": {
"type": "http",
"url": "https://mcp.edgegap.dev/mcp"
}
}
}{
"mcpServers": {
"edgegap": {
"type": "http",
"url": "https://mcp.edgegap.dev/mcp"
}
}
}{
"mcpServers": {
"edgegap": {
"type": "http",
"url": "https://mcp.edgegap.dev/mcp"
}
}
}{
"servers": {
"edgegap": {
"type": "http",
"url": "https://mcp.edgegap.dev/mcp"
}
}
}{
"mcpServers": {
"edgegap": {
"type": "http",
"url": "https://mcp.edgegap.dev/mcp"
}
}
}file .mcp.json (in your project root)file claude_desktop_config.jsonfile ~/.cursor/mcp.jsonfile .vscode/mcp.jsonfile ~/.codeium/windsurf/mcp_config.jsoninstall npx -y @edgegap/mcpversion 0.1.4
Deploy and operate multiplayer game servers on Edgegap's global edge network.
Before you enable it
An MCP server runs with whatever access you give it. Start with a development account rather than production, and check which tools the server exposes before you let an agent call them unattended.