Modwrench MCP server
{
"mcpServers": {
"171county-modwrench": {
"command": "npx",
"args": [
"-y",
"@modwrench/cli@latest"
]
}
}
}{
"mcpServers": {
"171county-modwrench": {
"command": "npx",
"args": [
"-y",
"@modwrench/cli@latest"
]
}
}
}{
"mcpServers": {
"171county-modwrench": {
"command": "npx",
"args": [
"-y",
"@modwrench/cli@latest"
]
}
}
}{
"servers": {
"171county-modwrench": {
"command": "npx",
"args": [
"-y",
"@modwrench/cli@latest"
]
}
}
}{
"mcpServers": {
"171county-modwrench": {
"command": "npx",
"args": [
"-y",
"@modwrench/cli@latest"
]
}
}
}file .mcp.json (in your project root)file claude_desktop_config.jsonfile ~/.cursor/mcp.jsonfile .vscode/mcp.jsonfile ~/.codeium/windsurf/mcp_config.jsoninstall npx -y @modwrench/cliversion 0.0.1
One MCP server for mod platforms and local modding diagnostics. No data kept.
Before you enable it
An MCP server runs with whatever access you give it. Start with a development account rather than production, and check which tools the server exposes before you let an agent call them unattended.